"Chicksplaining" Women and Board Games

by Thursday, February 23, 2017
Did you know Monopoly was originally invented by a woman?
Ah the fun of being a woman in the board game world!

Often there are discussions opened which explore the experiences of women in the world of gaming. I see these across the spectrum--in video games, console games, and board games--and there is always this impressive push back from a certain segment of men. I don't know why it is such a hard concept to grasp: that women are as varied as men and that your limited experience with women and gaming isn't representative of a whole. But also, there is a social construct around gaming in our world that has been developed over generations, and conversations like these are a way to call the status quo into question, and hopefully steer this ship on a different course. This should be welcome to anyone who truly believes gaming is for everyone and gaming spaces should offer equal opportunity. And yet I see men talking out of both sides of their mouths constantly. The old "You say women like all games, but in my gaming group, only a few show up and they only like lighter games. So that proves women don't like gaming that much, and they only like simple games." trope.

I dove into one discussion recently, and decided I would share my thoughts. This was in a thread started, innocently enough, by a father who had blogged about his daughter being an avid gamer. He speaks of how important it is that she be welcome in gaming, and how she and girls like her are changing the landscape. You can read his blog here. To catch up on the discussion I was participating in, here is a different man among the participants in the discussion:

"...Here's an idea- start a meetup group, with a focus on games that women might like. One of the more successful ones in my area blended a women's get -together with a board game meetup group. Some nights I go there, and the women outnumber the men. They are playing TtR, Roll for It, Splendor and Rack-O. I know that unless some of the guys show up, that lighter more social-oriented games will be on the agenda. I am OK with that. In fact, last Monday they had five playing TtR and I was late, so I coached the 3 new players (all senior women). I enjoyed it, too, even though it was not ASL or Terraforming Mars.

That's what they play when I get there. I have another mixed group that plays heavier stuff, but the Women's open Meetup plays lighter games. Please chicksplain what led you to believe I was talking about all women."

A little "chicksplaining" for ya' (not a thing, by the way, just like reverse racism isn't a thing):

I mean come on, now...
Here's the funny thing about stereotypes and social constructs: they tend to create a feedback loop. Girls are told all their lives "this kind of toy/game is your kind of toy/game", then some women grow up believing they would only be good at a certain kind of games. Meanwhile, little boys grow up with these same kinds of narratives, believing the spaces they occupy with "boys' toys and games" are their sole domain. They curate this space with that in mind. When women grow up with this consistent narrative, they subconsciously gravitate toward what they were taught and modeled; and in turn they then become the example that other people point to and say, "See?! Women only like those kinds of games. " Meanwhile, men continue cultivate their male-dominated spaces, content their point is proven and their assumptions are safe, and so the wheel turns.

What is great about the world we live in today is we are many of us, men and women alike, pushing back against those stereotypes and rewriting the script that little girls and boys will hear. Right now we have a culture around gaming which doesn't fully understand women in it because it hasn't considered women part of it much in the past. Don't forget we have generations of men and women--alive and well today--raised in a culture where women were breeders in the kitchen, and "game night" was a beer and poker game where women were invited only to refill the pretzel bowls. For decades (centuries?) men built gaming spaces that are expected to be just for them because that was the accepted stereotype, and now that women are entering them, there is some push-back. Whenever I go to PAX and I get treated like the wife/girlfriend who tagged along instead of the actual person who bought the tickets and dragged her SO along, I am reminded. When at ComicCon they hand him schwag left and right and I have to stand there staring for a minute with my hand out to make sure I get some for myself. Hell, this whole discussion, every time it comes up, amply demonstrates the misconceptions about women in gaming which we are fed from the time we are young.

Kids learn young. The Glass Ceiling: The Game!
But listen to the women talking to you now, right here, with their lived experiences. We are telling you that what used to be true is NOT always true any more. So when you use your language to describe what you are experiencing, consider the importance of couching it with "in my limited experience..." or "the people I game with tend to...". Most importantly, remember you are seeing a tiny sliver of the gaming world, and in that world there will be many who grew up with the old script and don't have a new script. When we ask our fellow gamers to try and make a gaming environment more inclusive, we aren't asking you to make it "easier" or to bring children's party games to the table to placate us. We're asking you to take a look at the new script--that women gamers are as diverse as men gamers and we want you to treat us with fairness and respect--and help us in handing that script out to other women who haven't gotten the memo yet.

How can you do this? When you see newcomers to a gaming group, what do you do? If you see a guy walk in, do you stare him down? Do you automatically assume they wouldn't be interested in the game you're playing, hand him Connect Four and sit him down next to another new guy and tell them to have at it? Because if you don't do that with men, don't do it with women! Invite them over, ask them if they have played a certain game before, and offer to teach them if they haven't. If they demure thinking it's too complicated or heavy or intimidating in any way, (and it sounds like in your sliver of the world, many will--remember that pesky *old* script?), respond with encouragement. "Nah, give it a try! You might love this. I've been playing this game for years and my favorite thing about it is..."

I appreciate that not all games are for all people. I am not a huge 4X fan so don't seek them out, but if I walked into a game shop and someone offered to teach me, I happen to LOVE learning new game mechanics and--should the invitation be in good faith--I would enthusiastically say yes. According to you, if I walked in you'd hand me Roll For It and send me to the ladies table without much consideration. That is the change in the script we are asking of you and men like you--don't assume. Give opportunities. Be welcoming. ACTUALLY WELCOMING. For heaven's sake, I don't know why that is such a hard thing to ask of other humans, yet it seems the uphill battle in the gaming world.

Some further reading:

Playing Safe: Making Women Feel Welcome

Chocolate Marshmallow Bark

by Wednesday, December 07, 2016
The basis of this recipe is actually a Weight Watchers recipe I got a loooong time ago. I riffed on it and made my own version, which I make just about every single Christmas season because it's so damn good, and even more damn simple!

Chocolate Marshmallow Bark
Yields 12 servings (or more if you cut 'em smaller like we do)

Ingredients

2-10 oz. packages Ghiradelli 60% Cocao bittersweet chocolate ( or chocolate chips of choice)
1 Tbsp butter
1-10oz package mini marshmallows (6 cups)
1-5oz. package Craisins dried cranberries (~3/4 cup)
Sprinkling of shredded coconut if desired
You can also add nuts, substitute other dried fruit, crispy cereal or oats, crumbled cookies, etc as you like. This is very versatile!

Instructions

Line a 9- X 9-inch pan with heavy-duty aluminum foil.
Place chocolate and butter in a microwave-safe measuring bowl and microwave at HIGH 2 minutes or until chocolate melts, stirring every 15-20 seconds. Stir in the marshmallows & dried cranberries.
Scrape the chocolate mixture into the prepared pan using a silicon spatula; smooth into a somewhat even layer.
Sprinkle with a light dusting of shredded coconut if desired. 
Cover and refrigerate until the chocolate sets, at least 1 hour and then keep refrigerated until ready to eat.
Cut into 12 pieces and serve.

Original WW Notes:
Nutritional Estimates Per Serving: 117 calories, 7.9 g fat, 12.9 g carbs, 1.5 g fiber, 1 g protein and 3 Weight Watchers PointsPlus value

Quid pro quo...

by Monday, December 05, 2016

Chris loves to taunt me with Christmas gifts. Basically, he is DYING to give me the gifts, and since he is suffering, he wants to dole out a little to yours truly. That means wrapping them, stacking them in view, drawing my attention to them as often as possible. But he doesn't want me to know what they are! He wants to surprise me. So he doesn't want me touching, shaking, or otherwise sussing them out.

So my return torture is guessing. And I am very good at guessing. Especially when one box is so obviously the shape and size of Mansions of Madness 2E. I got shooed out of his office for that guess, and told not to pick up any more packages from the porch...

Video games "aren't enriching" - my response

by Friday, October 21, 2016
A friend in the dance community posted a request for feedback on a particular video game franchise, rightfully concerned about her daughter's exposure to various themes of violence prevalent in games today and asking what we thought. Among the commentary was the following:

"I can't see where this or any other game is a necessity for the development of anyone's child.
I'm so grateful that my days after school were spent playing football, basketball and baseball and drawing and painting in my spare time.
Life is about creating memories. I can hardly see where playing video games creates memories."


To which I had a ready reply:

Not all things we engage in need to be for our development. Some things are just fun for fun's sake!

That said, some of my FAVORITE memories as a kid--in the 80's no less!-- was sitting with my brother and playing Zelda. One of us would be the navigator with the map and the other would run the game, then we would swap. We would have friends over and play together as well.
I also was in theater, choir, took dance and gymnastics, and played on basketball and volleyball teams, went camping in the summers, and loved to ride my bike. Later in college, my console system was one of the only ones in the dorm. I would invite people over to play, would leave my door open and people would gather to watch and play together. I met a lot of people and made a lot of friends with that shared interest. Today I have an awesome husband who also loves to game, and we do it together--both board and video games. We sometimes play online with friends who live in other states! Very enriching for me my whole life, with meaningful relationships and happy memories to spare.

I go to multiple conventions every year where I meet hundreds, nay thousands, of people who share my interests. Some of us spend months crafting elaborate costumes to dress up as our favorite characters, some of us develop games for a living now and get paid to do something we love and brings other people joy, some of us create art around various game franchises, themes, and characters; some of us use the vehicle of gaming to tell meaningful stories or messages ("That Dragon, Cancer" and "We Are Chicago" being two games with moving messages, just off the top of my head)--there are so many creative and interesting outlets which grow from gamers' experiences.

It's okay if this isn't your idea of fun, or if you wouldn't find it enriching or connecting. For me it definitely has been. I am also a dancer, an artist, a seamstress, an amateur chef, a community-builder, a dog foster momma, a gardener, and many other things. I still love to ride my bike! Video games can be as much a way to connect with stories, people, and creativity as any other activity, and the implication that it will somehow supplant or prevent other endeavors "in the real world" is the kind of hyperbole I usually see reserved to old church ladies clucking about "kids these days". I hope you will open your mind to the idea that gaming can have value and enrichment just like any other hobby out there today. Everything in moderation. It's about balance.

Shametember 2016 - Pandemic: Reign of Cthulhu Review

by Sunday, October 02, 2016
Finally got this to the table on the very last day of #Shametember as a double-feature with Isle of Skye. Just enough like Pandemic to be familiar, and just enough theme and new mechanics to give it its own flair. Theme did NOT feel tacked on, as we feared.

The board and components are beautiful--colorful without detracting from the dark atmosphere. The board is a bit *too* dark, and fonts difficult to read, but the locations and card placement markers are minimal enough that one will soon learn where everything is and won't have to read as much to navigate after a few plays. The artwork on the cards are evocative, and the Clue cards couldn't be any easier to read if you tried. In fact, compared to the art and design on the other cards, they seem downright plain, sporting a simple woodcut style image in white on a solid color background; but I offer that as an observation, not a complaint.

The addition of Awakening Rituals (the cousin of Infection Rate) bringing out random Ancient Ones and various one-time or permanent effects definitely makes it feel more consequential to raise the rate, even in the early game. Shoggoths appearing and moving toward gates as a further risk to life and limb was also a nice touch. I was disappointed to find there was not a mechanic analogous to Eradicating Disease from the original Pandemic, save for a single "Elder Sign" Relic you may or may not draw which allows one gate to be sealed, preventing Summoning in that town for the remainder of the game (barring extenuating circumstances). However, in retrospect, with travel largely simplified, and a smaller map of locations to deal with overall, if one could seal each gate with an Elder Sign, the run to the end of the game to close the final gate might be quite flaccid.

One part I felt was weak was sanity. The random die roll feels out of place in a Pandemic game, taking you out of the action/roleplay more than I thought it would. The inability to regain any sanity except by being the one person to close a gate, or a draw random Relic, is frustrating, and not in a "gee whiz that's a bummer" but a "dammit, why can't I just go to a sanatorium and heal up with action points or something?!" Maybe a house rule is in order should this continue to chafe.

My only other complaint is the miniatures. On the one hand, as lovers of miniatures, we're happy to have them and it enhances the thematic immersion of playing different roles. However, the necessity of keeping the cultists small enough to spread 26 of them all over the board means they look like tiny little blue Jawas next to the Investigators, and the awesomely-sculpted Shoggoths lose their imposing power when we still stand a half-head taller than them side-by-side. I almost would have preferred a more abstract threat in lieu of the cultists (growing dread?) represented by tokens or cubes than teensy-tiny robed baby-people.

As with original Pandemic and its offshoots, the less players, the easier it is. With two players, we closed all the gates, and that was with overlooked rules that worked against us: we forgot to a) draw a Relic card each time we did and b) remove one cultist from each location in a town. We are also fully aware of the luck-of-the-draw involved, as with any Pandemic game. A few well-placed Summoning of Shoggoths on or nearer to gates and our Ancient Ones would have been awakening in no time.

Definitely an excellent addition to our complete Pandemic Collection. Looking forward to many more games!



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